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Mobile Game Designer
Design calm, replayable casual puzzle games – the kind people open for five minutes and finish relaxed.
Apply nowAbout the role
You will define what our games are: the core loop, the difficulty curve, the reward pacing. You will prototype quickly, playtest honestly, and cut whatever is not working.
What you will do
- Design core mechanics and progression for casual puzzle titles.
- Prototype and playtest, then iterate on real player data.
- Balance difficulty curves and session length.
- Work with engineering and art to keep the build faithful to the design.
What we are looking for
- 2+ years designing mobile games, ideally casual or puzzle.
- Shipped at least one live title and iterated on it after launch.
- Fluent with analytics: retention, session length, funnel drop-off.
- Able to write a design doc that an engineer can build from.
Nice to have
- Experience with live-ops content calendars.
- Basic Unity or engine scripting for prototypes.
How to apply
E-mail careers@webglore.com with your CV and anything you have shipped. We read every application and reply either way.
Applications are kept for up to 12 months – see our Privacy Policy.
